S_FilmBurnSimulates the various effects from when film doesn't move through the camera at speed. This includes lights leaking around the film causing bleed, writing about editorial notes, the leader, and sprocket holes. This also includes physical damage like hair and dust as well as the ability to add grain.In the Sapphire Stylize effects submenu.
Inputs:
|
|
Parameters:
-
Load Preset:
Push-button
.
Brings up the Preset Browser to browse all available presets for this effect.
-
Save Preset:
Push-button
.
Brings up the Preset Save dialog to save a preset for this effect.
-
Mocha Project:
Default:
0,
Range:
0 or greater.
Brings up the Mocha window for tracking footage and generating masks.
-
Blur Mocha:
Default:
0,
Range:
0 or greater.
Blurs the Mocha Mask by this amount before using. This can be used to soften the edges or quantization artifacts of the mask, and smooth out the time displacements.
-
Mocha Opacity:
Default:
1,
Range:
0 to 1.
Controls the strength of the Mocha mask. Lower values reduce the intensity of the effect.
-
Invert Mocha:
Check-box, ย Default:
off.
If enabled, the black and white of the Mocha Mask are inverted before applying the effect.
-
Resize Mocha:
Default:
1,
Range:
0 to 2.
Scales the Mocha Mask. 1.0 is the original size.
-
Resize Rel X:
Default:
1,
Range:
0 to 2.
The relative horizontal size of the Mocha Mask.
-
Resize Rel Y:
Default:
1,
Range:
0 to 2.
The relative vertical size of the Mocha Mask.
-
Shift Mocha:
X & Y, ย Default:
[0 0],
Range:
any.
Offsets the position of the Mocha Mask.
-
Dilate Mocha:
Default:
0,
Range:
-100 to 100.
Dilates or erodes the Mocha Mask by this pixel amount before using.
-
Dilation Quality:
Popup menu, ย Default: Fast
.
Selects whether Dilate Mocha adusts quickly in default Fast mode or looks better in High quality mode.
-
Fast:
Dilate Mocha in Fast mode for quick adjustments.
- High: Dilate Mocha in High quality mode for a better looking mask shape.
- High: Dilate Mocha in High quality mode for a better looking mask shape.
-
Fast:
Dilate Mocha in Fast mode for quick adjustments.
-
Bypass Mocha:
Check-box, ย Default:
off.
Ignore the Mocha Mask and apply the effect to the entire source clip.
-
Show Mocha Only:
Check-box, ย Default:
off.
Bypass the effect and show the Mocha Mask itself.
-
Combine Masks:
Popup menu, ย Default: Union
.
Determines how to combine the Mocha Mask and Input Mask when both are supplied to the effect.
-
Union:
Uses the area covered by both masks together.
- Intersect: Uses the area that overlaps between the two masks.
- Mocha Only: Ignore the Input Mask and only use the Mocha Mask.
- Intersect: Uses the area that overlaps between the two masks.
-
Union:
Uses the area covered by both masks together.
-
Flash1:
Check-box, ย Default:
on.
Turn on or off flash1.
-
Flash2:
Check-box, ย Default:
on.
Turn on or off flash2.
-
Flash3:
Check-box, ย Default:
on.
Turn on or off flash3.
-
Leader:
Check-box, ย Default:
off.
Turn on or off the leader.
-
Writing:
Check-box, ย Default:
off.
Turn on or off the writing on the Film.
-
Edges:
Check-box, ย Default:
off.
Turn on or off the sprockets and other edge elements.
-
Scratches:
Check-box, ย Default:
on.
Turn on or off the scratches.
-
Hairs And Stains:
Check-box, ย Default:
on.
Turn on or off the hairs and stains.
-
Dust:
Check-box, ย Default:
on.
Turn on or off the dust.
-
Grain:
Check-box, ย Default:
on.
Turn on or off the grain.
-
Size1:
Default:
1.5,
Range:
0 or greater.
Size of the first flash.
-
Stretch1:
Default:
1.7,
Range:
0 or greater.
Stretch the first flash.
-
Rotation1:
Default:
28,
Range:
-180 or greater.
Rotate the first flash.
-
Brightness1:
Default:
1.1,
Range:
any.
Brightness of the first flash.
-
Center1:
X & Y, ย Default:
[-2.25 0],
Range:
any.
Center of the first flash.
-
Outer Color1:
Default rgb:
[1 0.337 0.106].
Outer color of the first flash.
-
Inner Color1:
Default rgb:
[0.216 0.251 1].
Inner color of the first flash.
-
Midpoint1:
Default:
0.65,
Range:
0 to 1.
Midpoint of the color transition in the first flash.
-
Softness1:
Default:
1.75,
Range:
0 or greater.
Softness of the edge of the first flash.
-
Shape1:
Popup menu, ย Default: Circle
.
Shape of the first flash.
-
Circle:
Make the shape of the first flash a circle.
- Polygon: Make the shape of the first flash a polygon.
- Polygon: Make the shape of the first flash a polygon.
-
Circle:
Make the shape of the first flash a circle.
-
Num Sides1:
Integer, ย Default:
6,
Range:
3 to 16.
Number of sides in the first flash (no effect if the shape is a circle).
-
Noise Amp1:
Default:
0,
Range:
0 or greater.
Amplitude of the noise in the first flash.
-
Noise Freq1:
Default:
1,
Range:
0 or greater.
Frequency of the noise in the first flash.
-
Noise Freq Rel Y1:
Default:
1,
Range:
0 or greater.
The relative y frequency of the first flash.
-
Flicker Amp1:
Default:
0,
Range:
0 or greater.
The amplitude of the flicker in the first flash.
-
Flicker Freq1:
Default:
5,
Range:
0 or greater.
The frequency of the flicker in the first flash.
-
Motion Style1:
Popup menu, ย Default: Linear
.
How the first flash should move over time.
-
Linear:
The first flash moves constantly.
- Wave: The first flash moves variably.
- Wave: The first flash moves variably.
-
Linear:
The first flash moves constantly.
-
Motion Amount1:
Default:
5,
Range:
0 or greater.
How much the first flash moves over time.
-
Motion Angle1:
Default:
0,
Range:
0 to 360.
The angle the first flash moves away from center1.
-
Motion Freq1:
Default:
0.5,
Range:
0 or greater.
The frequency of the first flash's motion.
-
Motion Delay1:
Default:
0,
Range:
0 or greater.
How long the first flash waits to move.
-
Size2:
Default:
1.16,
Range:
0 or greater.
Size of the second flash.
-
Stretch2:
Default:
1,
Range:
0 or greater.
Stretch the second flash.
-
Rotation2:
Default:
0,
Range:
-180 or greater.
Rotate the second flash.
-
Brightness2:
Default:
1.9,
Range:
any.
Brightness of the second flash.
-
Center2:
X & Y, ย Default:
[-0.5 0],
Range:
any.
Center of the second flash.
-
Outer Color2:
Default rgb:
[0.275 0.333 0.965].
Outer color of the second flash.
-
Inner Color2:
Default rgb:
[0.4 0 0.6].
Inner color of the second flash.
-
Midpoint2:
Default:
0.5,
Range:
0 to 1.
Midpoint of the color transition in the second flash.
-
Softness2:
Default:
2,
Range:
0 or greater.
Softness of the edge of the second flash.
-
Shape2:
Popup menu, ย Default: Circle
.
Shape of the second flash.
-
Circle:
Make the shape of the second flash a circle.
- Polygon: Make the shape of the second flash a polygon.
- Polygon: Make the shape of the second flash a polygon.
-
Circle:
Make the shape of the second flash a circle.
-
Num Sides2:
Integer, ย Default:
5,
Range:
3 to 16.
Number of sides in the second flash (no effect if the shape is a circle).
-
Noise Amp2:
Default:
0,
Range:
0 or greater.
Amplitude of the noise in the second flash.
-
Noise Freq2:
Default:
1,
Range:
0 or greater.
Frequency of the noise in the second flash.
-
Noise Freq Rel Y2:
Default:
1,
Range:
0 or greater.
The relative y frequency of the second flash.
-
Flicker Amp2:
Default:
0,
Range:
0 or greater.
The amplitude of the flicker in the second flash.
-
Flicker Freq2:
Default:
5,
Range:
0 or greater.
The frequency of the flicker in the second flash.
-
Motion Style2:
Popup menu, ย Default: Wave
.
How the second flash should move over time.
-
Linear:
The second flash moves constantly.
- Wave: The second flash moves variably.
- Wave: The second flash moves variably.
-
Linear:
The second flash moves constantly.
-
Motion Amount2:
Default:
1.7,
Range:
0 or greater.
How much the second flash moves over time.
-
Motion Angle2:
Default:
0,
Range:
0 to 360.
The angle the second flash moves away from center2.
-
Motion Freq2:
Default:
0.5,
Range:
0 or greater.
The frequency of the second flash's motion.
-
Motion Delay2:
Default:
0,
Range:
0 or greater.
How long the second flash waits to move.
-
Size3:
Default:
1.42,
Range:
0 or greater.
Size of the third flash.
-
Stretch3:
Default:
5,
Range:
0 or greater.
Stretch the third flash.
-
Rotation3:
Default:
112,
Range:
-180 or greater.
Rotate the third flash.
-
Brightness3:
Default:
0.5,
Range:
any.
Brightness of the third flash.
-
Center3:
X & Y, ย Default:
[0 -2.34],
Range:
any.
Center of the third flash.
-
Outer Color3:
Default rgb:
[0.765 0.286 0.196].
Outer color of the third flash.
-
Inner Color3:
Default rgb:
[0.8 0.769 0.984].
Inner color of the third flash.
-
Midpoint3:
Default:
1,
Range:
0 to 1.
Midpoint of the color transition in the third flash.
-
Softness3:
Default:
0.21,
Range:
0 or greater.
Softness of the edge of the third flash.
-
Shape3:
Popup menu, ย Default: Polygon
.
Shape of the third flash.
-
Circle:
Make the shape of the third flash a circle.
- Polygon: Make the shape of the third flash a polygon.
- Polygon: Make the shape of the third flash a polygon.
-
Circle:
Make the shape of the third flash a circle.
-
Num Sides3:
Integer, ย Default:
8,
Range:
3 to 16.
Number of sides in the third flash (no effect if the shape is a circle).
-
Noise Amp3:
Default:
1.74,
Range:
0 or greater.
Amplitude of the noise in the third flash.
-
Noise Freq3:
Default:
0,
Range:
0 or greater.
Frequency of the noise in the third flash.
-
Noise Freq Rel Y3:
Default:
1,
Range:
0 or greater.
The relative y frequency of the third flash.
-
Flicker Amp3:
Default:
0,
Range:
0 or greater.
The amplitude of the flicker in the third flash.
-
Flicker Freq3:
Default:
5,
Range:
0 or greater.
The frequency of the flicker in the third flash.
-
Motion Style3:
Popup menu, ย Default: Linear
.
How the third flash should move over time.
-
Linear:
The third flash moves constantly.
- Wave: The third flash moves variably.
- Wave: The third flash moves variably.
-
Linear:
The third flash moves constantly.
-
Motion Amount3:
Default:
3.6,
Range:
0 or greater.
How much the third flash moves over time.
-
Motion Angle3:
Default:
90,
Range:
0 to 360.
The angle the third flash moves away from center3.
-
Motion Freq3:
Default:
1,
Range:
0 or greater.
The frequency of the third flash's motion.
-
Motion Delay3:
Default:
0.4,
Range:
0 or greater.
How long the third flash waits to move.
-
Flashes Combine:
Popup menu, ย Default: Add
.
Determine how the flash is combined with the Background.
-
Normal:
combine the flash image using a normal composite.
- Add: the flash image is added to the source.
- Screen: the flash image is blended with the source using a screen operation.
- Mult: the flash image is multiplied by the source.
- Overlay: the flash image is combined with the source using an overlay function.
- Add: the flash image is added to the source.
-
Normal:
combine the flash image using a normal composite.
-
Leader Style:
Popup menu, ย Default: Sync Mark
.
What style of leader should be used.
-
Countdown:
countdown styled leader.
- Text: text style leader.
- Sync Mark: sync mark leader.
- Text: text style leader.
-
Countdown:
countdown styled leader.
-
Leader Amount:
Default:
0.5,
Range:
0 or greater.
What percentage of the frames should contain leader elements.
-
Leader Persistence:
Integer, ย Default:
4,
Range:
1 or greater.
How many frames in a row the leader should persist for.
-
Leader Opacity:
Default:
0.4,
Range:
0 to 1.
Opacity of the leader elements.
-
Leader Center:
X & Y, ย Default:
[0 0],
Range:
any.
Center of the leader elements.
-
Leader Size:
Default:
1.4,
Range:
0 or greater.
Size of the leader elements.
-
Vary Leader Size:
Default:
0,
Range:
any.
How much to vary the size of the leader elements.
-
Vary Leader Pos:
X & Y, ย Default:
[0 0],
Range:
any.
How much to vary the position of the leader elements.
-
Leader Color:
Default rgb:
[1 1 1].
Color of the leader elements.
-
Leader Glow Brightness:
Default:
0,
Range:
0 or greater.
How bright to make the glow on the leader elements. Needs glow width set to make visible changes.
-
Leader Combine:
Popup menu, ย Default: Normal
.
Determine how the leader is combined with the Background.
-
Normal:
combine the leader using a normal composite.
- Add: the leader is added to the source.
- Screen: the leader is blended with the source using a screen operation.
- Mult: the leader is multiplied by the source.
- Overlay: the leader is combined with the source using an overlay function.
- Stencil Luma: the leader is combined with the source using the luma of the leader.
- Add: the leader is added to the source.
-
Normal:
combine the leader using a normal composite.
-
Leader Seed:
Default:
0.125,
Range:
0 or greater.
Seed for the leader elements.
-
Writing Style:
Popup menu, ย Default: Wax Pencil
.
What style of writing should be used.
-
Horizontal Text:
horizontal text.
- Vertical Text: vertical text.
- Wax Pencil: hand written notes.
- Vertical Text: vertical text.
-
Horizontal Text:
horizontal text.
-
Writing Amount:
Default:
1,
Range:
0 or greater.
What percentage of the frames should contain writing elements.
-
Writing Persistence:
Integer, ย Default:
7,
Range:
1 or greater.
How many frames in a row the writing should persist for.
-
Writing Opacity:
Default:
0.5,
Range:
0 to 1.
Opacity of the writing elements.
-
Writing Center:
X & Y, ย Default:
[0.741 -0.383],
Range:
any.
Center of the writing elements.
-
Writing Size:
Default:
1,
Range:
0 or greater.
Size of the writing elements.
-
Vary Writing Size:
Default:
0,
Range:
any.
How much to vary the size of the writing elements.
-
Vary Writing Pos:
X & Y, ย Default:
[0 0.7],
Range:
any.
How much to vary the position of the writing elements.
-
Writing Color:
Default rgb:
[0.239 0.239 0.239].
Color of the writing elements.
-
Writing Glow Brightness:
Default:
1.2,
Range:
0 or greater.
How bright to make the glow on the writing elements. Needs glow width set to make visible changes.
-
Writing Combine:
Popup menu, ย Default: Overlay
.
Determine how the writing is combined with the Background.
-
Normal:
combine the writing using a normal composite.
- Add: the writing is added to the source.
- Screen: the writing is blended with the source using a screen operation.
- Mult: the writing is multiplied by the source.
- Overlay: the writing is combined with the source using an overlay function.
- Stencil Luma: the writing is combined with the source using the luma of the writing.
- Add: the writing is added to the source.
-
Normal:
combine the writing using a normal composite.
-
Writing Seed:
Default:
0.125,
Range:
0 or greater.
Seed for the writing elements.
-
Edges Style:
Popup menu, ย Default: Sprockets Vertical B
.
Style of the sprockets.
-
Sprockets Vertical A:
vertical sprockets with 6 sprockets.
- Sprockets Vertical B: vertical sprockets with 10 sprockets.
- Single Vertical Sprocket: single sprocket. This needs to be scaled and positioned with other parameters.
- Sprockets Vertical B: vertical sprockets with 10 sprockets.
-
Sprockets Vertical A:
vertical sprockets with 6 sprockets.
-
Edges Center:
X & Y, ย Default:
[0 0],
Range:
any.
Center of the sprockets.
-
Edges Size:
Default:
1.13,
Range:
0 or greater.
Size of the sprockets.
-
Vary Edges Pos:
X & Y, ย Default:
[0 0.01],
Range:
any.
Amount to vary the sprocket position by.
-
Edges Outline Color:
Default rgb:
[1 1 1].
The color of the edges of the sprockets.
-
Edges Center Color:
Default rgb:
[0 0 0].
The color of the sprocket holes.
-
Edges Glow Brightness:
Default:
0,
Range:
0 or greater.
How bright to make the glow on the edge elements. Needs glow width set to make visible changes.
-
Edges Outline Combine:
Popup menu, ย Default: Normal
.
Determine how the sprocket edge is combined with the Background.
-
Normal:
combine the sprocket edge using a normal composite.
- Add: the sprocket edge is added to the source.
- Screen: the sprocket edge is blended with the source using a screen operation.
- Mult: the sprocket edge is multiplied by the source.
- Overlay: the sprocket edge is combined with the source using an overlay function.
- Stencil Luma: the sprocket edge is combined with the source using the luma of the sprocket edge.
- Add: the sprocket edge is added to the source.
-
Normal:
combine the sprocket edge using a normal composite.
-
Edges Center Combine:
Popup menu, ย Default: Normal
.
Determine how the sprocket center is combined with the Background.
-
Normal:
combine the sprocket center using a normal composite.
- Add: the sprocket center is added to the source.
- Screen: the sprocket center is blended with the source using a screen operation.
- Mult: the sprocket center is multiplied by the source.
- Overlay: the sprocket center is combined with the source using an overlay function.
- Stencil Luma: the sprocket center is combined with the source using the luma of the sprocket center.
- Add: the sprocket center is added to the source.
-
Normal:
combine the sprocket center using a normal composite.
-
Scratches1 Amount:
Default:
0.5,
Range:
0 or greater.
Amount of the first scratches.
-
Scratches2 Amount:
Default:
0.5,
Range:
0 or greater.
Amount of the second scratches.
-
Scratches1 Length:
Default:
3,
Range:
0 or greater.
Length of the first scratches.
-
Scratches2 Length:
Default:
9,
Range:
0 or greater.
Length of the second scratches.
-
Scratches Width:
Default:
0.03,
Range:
0 or greater.
Width of all scratches.
-
Vary Scratches Width:
Default:
1,
Range:
0 to 1.
If this is 0 all the scratches will be the same width. Increase to let each scratch have its own width.
-
Scratches Opacity:
Default:
1,
Range:
0 to 1.
Opacity of all scratches.
-
Scratches Roughness:
Default:
0.5,
Range:
0 or greater.
Roughness of all scraches.
-
Scratches Rough Freq:
Default:
150,
Range:
0.01 or greater.
Frequency of the roughness of the scratches.
-
Gaps:
Default:
0.11,
Range:
0 to 1.
Like real analog scratches, the dust particle creating the scratch sometimes rolls around and the scratch 'skips'. This controls how much that happens.
-
Gaps Frequency:
Default:
150,
Range:
0 or greater.
How often do the scratch gaps occur.
-
Scratches Area Center:
Default:
0,
Range:
any.
The center coordinate of the area of the screen covered by the scratches. 0 is in the middle of the screen, -1 is the left edge, and 1 is the right edge.
-
Scratches Area Width:
Default:
1.15,
Range:
0 or greater.
The width of the area of the screen covered by scratches. 1 means the scratches cover the full screen area. To get scratches only in one strip, adjust scratches area width smaller.
-
Weave Amount:
Default:
0,
Range:
0 or greater.
How much does each scratch weave around on the screen, on average. This is in frame-widths, so 1.0 will let a scratch wander all over the screen. If set to zero, the scratches will all be straight vertical.
-
Weave Frequency:
Default:
0.01,
Range:
0.01 or greater.
How fast do the scratches weave around on the screen, in cycles per frame. Normally less than one.
-
Scratches1 Color:
Default rgb:
[0 0 0].
Color of the first scratches.
-
Scratches2 Color:
Default rgb:
[0.231 0.231 0.231].
Color of the second scratches.
-
Scratches Combine:
Popup menu, ย Default: Normal
.
Determine how the scratches is combined with the Background.
-
Normal:
combine the scratches using a normal composite.
- Add: the scratches is added to the source.
- Screen: the scratches is blended with the source using a screen operation.
- Mult: the scratches is multiplied by the source.
- Overlay: the scratches is combined with the source using an overlay function.
- Stencil Luma: the scratches is combined with the source using the luma of the scratches.
- Add: the scratches is added to the source.
-
Normal:
combine the scratches using a normal composite.
-
Hairs Amount:
Default:
1.5,
Range:
0 or greater.
Number of hairs stuck on the projector.
-
Hairs Persistence:
Default:
4.5,
Range:
0.1 or greater.
Controls the number of frames the hairs will persist for.
-
Hairs Wiggle Amp:
Default:
0,
Range:
0 or greater.
Controls the amount of random movement and stretching that each hair exhibits.
-
Hairs Wiggle Freq:
Default:
1,
Range:
0 or greater.
Controls the frequency of the hair wiggle.
-
Hairs Size:
Default:
1,
Range:
0 or greater.
Scales the width and height of the hairs.
-
Vary Hairs Size:
Default:
1,
Range:
0 or greater.
Amount to vary the size from one hair to the next.
-
Hairs Opacity:
Default:
0.3,
Range:
0 to 1.
Scales the opacity of the hairs.
-
Hairs Color:
Default rgb:
[0 0 0].
The color of the hairs.
-
Hairs Combine:
Popup menu, ย Default: Normal
.
Determine how the hairs is combined with the Background.
-
Normal:
combine the hairs using a normal composite.
- Add: the hairs is added to the source.
- Screen: the hairs is blended with the source using a screen operation.
- Mult: the hairs is multiplied by the source.
- Overlay: the hairs is combined with the source using an overlay function.
- Stencil Luma: the hairs is combined with the source using the luma of the hairs.
- Add: the hairs is added to the source.
-
Normal:
combine the hairs using a normal composite.
-
Stains Density:
Default:
0.5,
Range:
0 or greater.
The number of stains on each frame. A fractional value is treated as the probability of a single stain appearing on any given frame.
-
Stains Size:
Default:
0.5,
Range:
0 or greater.
The size of the stains on the film.
-
Vary Stains Size:
Default:
0,
Range:
0 or greater.
The variation of the stain sizes.
-
Stains Opacity:
Default:
0.5,
Range:
0 to 1.
Scales the opacity of the stains.
-
Stains Color1:
Default rgb:
[0 0 0].
Beginning of the range of colors for stains.
-
Stains Color2:
Default rgb:
[0.0824 0.0941 0.0941].
End of the range of colors for stains. Each stain will have a random color between color1 and color2.
-
Stains Combine:
Popup menu, ย Default: Overlay
.
Determine how the stains is combined with the Background.
-
Normal:
combine the stains using a normal composite.
- Add: the stains is added to the source.
- Screen: the stains is blended with the source using a screen operation.
- Mult: the stains is multiplied by the source.
- Overlay: the stains is combined with the source using an overlay function.
- Stencil Luma: the stains is combined with the source using the luma of the stains.
- Add: the stains is added to the source.
-
Normal:
combine the stains using a normal composite.
-
Dust Density:
Default:
140,
Range:
0 or greater.
The average number of dust pieces on each frame. A fractional value is treated as the probability of a single dust speck appearing on any given frame.
-
Dust Size:
Default:
0.3,
Range:
0 or greater.
Scales the width and height of dust.
-
Vary Dust Size:
Default:
0.2,
Range:
0 or greater.
Amount to vary the size from one piece of dust to the next.
-
Dust Opacity:
Default:
0.5,
Range:
0 to 1.
Scales the opacity of the dust.
-
Dust Color1:
Default rgb:
[1 0.996 0.996].
Beginning of the range of colors for dust.
-
Dust Color2:
Default rgb:
[0.541 0.541 0.541].
End of the range of colors for dust. Each piece of dust will have a random color between color1 and color2.
-
Dust Combine:
Popup menu, ย Default: Normal
.
Determine how the dust is combined with the Background.
-
Normal:
combine the dust using a normal composite.
- Add: the dust is added to the source.
- Screen: the dust is blended with the source using a screen operation.
- Mult: the dust is multiplied by the source.
- Overlay: the dust is combined with the source using an overlay function.
- Stencil Luma: the dust is combined with the source using the luma of the dust.
- Add: the dust is added to the source.
-
Normal:
combine the dust using a normal composite.
-
Grain Amp:
Default:
1,
Range:
0 to 2.
Scales the amplitude of the film grain that is added to the result. Set this to 0 to disable all grain.
-
Grain Size:
Default:
1,
Range:
0.001 or greater.
Scales the size of the grain that is added to the result. Useful when changing resolution, set this scale factor to match the change in resolution.
-
Grain Blur:
Default:
0.00208,
Range:
0 or greater.
The grain is smoothed by this amount. Increase for coarser grain.
-
Grain Amp Darks:
Default:
2,
Range:
0 to 2.
The relative amount of grain applied to the darkest regions of the image, per channel. This defaults to less than 1.0 because dark areas usually have less grain than midtones.
-
Grain Amp Mids:
Default:
1,
Range:
0 to 2.
The relative amount of grain applied to the midtone regions of the image, per channel. Midtone source intensity in the image is defined by the Midtone Pos parameters.
-
Grain Amp Brights:
Default:
0.5,
Range:
0 to 2.
The relative amount of grain applied to the brightest regions of the image, per channel. This defaults to zero because bright areas usually have less grain than midtones. Note that highly saturated colors can be affected by both Grain Amp Darks and Grain Amp Brights because they are dark in some color channels and bright in others.
-
Grain Mono:
Check-box, ย Default:
off.
When enabled, the same grain pattern is used for the red, green, and blue channels. To make truly monochrome grain you should also set Grain Amp Red/Green/Blue equal to each other, make sure Midtone Pos Red/Green/Blue are equal, and if GrainBlur is positive also set Grain Blur Red/Green/Blue equal
-
Glow Width:
Default:
0.208,
Range:
0 or greater.
How much to glow the elements (writing, leader, and edges). Note: in order for this to affect each element group, the respective glow brightness parameter needs to be adjusted.
-
Glow Width Blue:
Default:
1,
Range:
0 or greater.
The relative blue glow of the elements (writing, leader, and edges).
-
Glow Width Green:
Default:
1,
Range:
0 or greater.
The relative green glow of the elements (writing, leader, and edges).
-
Glow Width Red:
Default:
1,
Range:
0 or greater.
The relative red glow of the elements (writing, leader, and edges).
-
Seed:
Default:
0.123,
Range:
0 or greater.
Used to initialize the random number generator. The actual seed value is not significant, but different seeds give different results and the same value should give a repeatable result.
-
Mask Use:
Popup menu, ย Default: Luma
.
Determines how the Mask input channels are used to make a monochrome mask.
-
Luma:
the luminance of the RGB channels is used.
- Alpha: only the Alpha channel is used.
- Alpha: only the Alpha channel is used.
-
Luma:
the luminance of the RGB channels is used.
-
Blur Mask:
Default:
0.05,
Range:
0 or greater.
Blurs the Mask input by this amount before using. This can provide a smoother transition between the masked and unmasked areas. It has no effect unless the Mask input is provided.
-
Invert Mask:
Check-box, ย Default:
off.
If on, inverts the mask input so the effect is applied to areas where the Mask is black instead of white. This has no effect unless the Mask input is provided.
See Also:
-
FilmDamage
TVDamage
DigitalDamage
FilmEffect
BleachBypass
VintageColor2Strip
Vignette
Flicker
JpegDamage
ScanLines
FlickerRemove
FlickerMatch
Shake
HueSatBright
Sapphire Plug-ins Introduction